Shaders for Game Programmers and Artists
Sebastien St-Laurent
Shaders for Game Programmers and Artists - the title says it all. This book does something that other shader books don't. It focuses solely on shaders and their creation. You'll use ATI's RenderMonkey platform, giving you an easy-to-use framework for shader development and allowing you to focus your energy on shader development rather than the development of framework applications. Cover simple techniques, from the basics of color filters to more advanced topics, such as depth of field, heat shimmer, and high-dynamic range rendering. Extensive exercises at the end of each chapter allow you to test your skills by expanding upon the shader you've just developed. Whether you are an engineer or a technically minded artist, you've finally found the ideal guide for mastering shaders!
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The book removed at the request of the copyright holder.