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Mathematics for computer graphics

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Mathematics for computer graphics

This book provides a quick, concise introduction to the most important mathematics used in computer graphics. In ten chapters readers will discover the mathematical techniques required to solve problems and design computer programs for computer graphic applications. From trigonometry to coordinate geometry, each chapter explores a specific mathematical topic. Step-by-step, readers are lead through the fundamentals to such advanced areas as 3D curves, surface patches, and vectors.

Accessible coverage helps make the concepts easy to understand, so that a non-mathematician can quickly grasp the math that lies behind computer animation.

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